Live-streamed performance integrated with Twitter?

Hello all,

I’m an actor and writer based in Lancaster, and I’m looking into different
ways to widen participation in live performance through new media. I’ve got
a theatre game that I think can be live-streamed and adapted to include
participation through Twitter. The only trouble is, I’m as ignorant of the
actual workings of software as any science fiction fan can be. I need,
rather urgently, a collaborator or two to be responsible for the code, as I
am for the performance.
I was talking to the folks at Mad Lab abut this, and they suggested I get
in touch with you.

Please email if interested.

Thanks,

Aliki

Hi Aliki,

What sort of thing were you hoping to do through Twitter? Do you want
to have messages from Twitter projected against a screen, did you want
to send messages out through twitter during the performance, or
something else?

Lancaster is a bit far away for me, but I’m happy to help explain how
some of the Twitter API works and how you can make it work for you, if
that’d help?

All the best,
Jon “The Nice Guy” Spriggs LPIC-1 CertifiedOn Mon, Mar 29, 2010 at 1:07 PM, alikichapple@googlemail.com wrote:

Hello all,

I’m an actor and writer based in Lancaster, and I’m looking into different
ways to widen participation in live performance through new media. I’ve got
a theatre game that I think can be live-streamed and adapted to include
participation through Twitter. The only trouble is, I’m as ignorant of the
actual workings of software as any science fiction fan can be. I need,
rather urgently, a collaborator or two to be responsible for the code, as I
am for the performance.
I was talking to the folks at Mad Lab abut this, and they suggested I get in
touch with you.

Please email if interested.

Thanks,

Aliki


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Your best bet is to keep the mailing list in the loop - someone there
will be more likely to have an idea about it.

I’ve got some ideas - mostly hardware driven than software or web
connected, but bring it to the group, and we’ll be able to work
together better. :slight_smile:

If you can come to Manchester to discuss it with us, it’s probably
easier to visualise what you want to do through that as well.

It sounds like a fun project though :slight_smile:
Jon “The Nice Guy” Spriggs LPIC-1 CertifiedOn Mon, Mar 29, 2010 at 2:09 PM, alikichapple@googlemail.com wrote:

Hi Jon, thanks for replying.

I’m happy to come to Manchester to discuss it. I’ll do my best to explain it
here, but I may not do very well.

The idea, roughly, is to adapt a theatre training game called the Applause
Game. here’s a description of it from my blog:

--------- One person is sent out of the room, and the others decide on
something simple they want the person to do. Walk to the third chair along a
row, for example, and sit down. It’s a bit like the children’s game
hot/cold. Wright presents it as a game for building complicity with the
audience and for being comfortable on stage as yourself. I think it does
those, too, but it’s even richer than that.

Comments

This was an absolutely fascinating game for me, as one of the things I’m
most interested in is the communication (I almost typed ‘communion’) among
audience members, and from the audience to the performers.
This is a problem-solving exercise with the audience providing the clues,
not just with their applause, but also with body language and facial
expression. One task we set up so that the performer would have to spend
much of her time looking away from the audience; as we suspected, it slowed
her down and made her less interesting to watch. You couldn’t see the
expressions, puzzlement, frustration, curiosity, playing across her face.
One of the very interesting aspects of this game is the degree of
negotiation it requires within the audience. You make collective decisions,
wordlessly, about how to delineate degrees of rightness, what if, for
example, the performer is in the right place, but facing the wrong
direction, or touching the right object, but with the wrong hand?---------

It can be made more complex than I describe here, a sort of obstacle course
or maze. I was thinking that it would work well with two opposing teams,
each trying to get “their” actor to reach the end of a series of tasks
first. A race.

A remote audience could participate by some virtual equivalent of clapping,
in more or less real time. I was thinking of Twiter because I’m reasonably
familiar with it, but it may be that there are more appropriate media. I
also have no idea what the virtual equivalent of clapping would be. mouse
clicks per minute translated into sound? something visual?

I’ve got actors, a technician, and a tiny present audience. Those, my time,
ideas and enthusiasm are all I can bring to the table. I’ll be grateful for
any advice, but what I’m really looking for is someone interested in
hands-on full collaboration. I can offer a room in Lancaster should they
need to spend the night, traveling expenses, and meals (I’m a good cook).

Aliki

On Mar 29, 2010 1:23pm, Jon Spriggs jon@spriggs.org.uk wrote:

Hi Aliki,

What sort of thing were you hoping to do through Twitter? Do you want

to have messages from Twitter projected against a screen, did you want

to send messages out through twitter during the performance, or

something else?

Lancaster is a bit far away for me, but I’m happy to help explain how

some of the Twitter API works and how you can make it work for you, if

that’d help?

All the best,

Jon “The Nice Guy” Spriggs LPIC-1 Certified

On Mon, Mar 29, 2010 at 1:07 PM, alikichapple@googlemail.com> wrote:

Hello all,

I’m an actor and writer based in Lancaster, and I’m looking into
different

ways to widen participation in live performance through new media. I’ve
got

a theatre game that I think can be live-streamed and adapted to include

participation through Twitter. The only trouble is, I’m as ignorant of
the

actual workings of software as any science fiction fan can be. I need,

rather urgently, a collaborator or two to be responsible for the code,
as I

am for the performance.

I was talking to the folks at Mad Lab abut this, and they suggested I
get in

touch with you.

Please email if interested.

Thanks,

Aliki

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Sure, I’d love to come to Manchester and talk it over. What’s a good time to
come? Hardware driven is fine, so long as someone can come and run the
hardware.
I’m glad you think it’s fun. I think there’s a lot of potential in such
collaborations, and I’m very eager to start one.

I’m sorry if I’m being dense, but how, other than this email, do I bring it
to the group?

AlikiOn Mon, Mar 29, 2010 at 3:12 PM, Jon Spriggs jon@spriggs.org.uk wrote:

Your best bet is to keep the mailing list in the loop - someone there
will be more likely to have an idea about it.

I’ve got some ideas - mostly hardware driven than software or web
connected, but bring it to the group, and we’ll be able to work
together better. :slight_smile:

If you can come to Manchester to discuss it with us, it’s probably
easier to visualise what you want to do through that as well.

It sounds like a fun project though :slight_smile:

Jon “The Nice Guy” Spriggs LPIC-1 Certified

On Mon, Mar 29, 2010 at 2:09 PM, alikichapple@googlemail.com wrote:

Hi Jon, thanks for replying.

I’m happy to come to Manchester to discuss it. I’ll do my best to explain
it
here, but I may not do very well.

The idea, roughly, is to adapt a theatre training game called the
Applause
Game. here’s a description of it from my blog:

--------- One person is sent out of the room, and the others decide on
something simple they want the person to do. Walk to the third chair
along a
row, for example, and sit down. It’s a bit like the children’s game
hot/cold. Wright presents it as a game for building complicity with the
audience and for being comfortable on stage as yourself. I think it does
those, too, but it’s even richer than that.

Comments

This was an absolutely fascinating game for me, as one of the things I’m
most interested in is the communication (I almost typed ‘communion’)
among
audience members, and from the audience to the performers.
This is a problem-solving exercise with the audience providing the clues,
not just with their applause, but also with body language and facial
expression. One task we set up so that the performer would have to spend
much of her time looking away from the audience; as we suspected, it
slowed
her down and made her less interesting to watch. You couldn’t see the
expressions, puzzlement, frustration, curiosity, playing across her face.
One of the very interesting aspects of this game is the degree of
negotiation it requires within the audience. You make collective
decisions,
wordlessly, about how to delineate degrees of rightness, what if, for
example, the performer is in the right place, but facing the wrong
direction, or touching the right object, but with the wrong
hand?---------

It can be made more complex than I describe here, a sort of obstacle
course
or maze. I was thinking that it would work well with two opposing teams,
each trying to get “their” actor to reach the end of a series of tasks
first. A race.

A remote audience could participate by some virtual equivalent of
clapping,
in more or less real time. I was thinking of Twiter because I’m
reasonably
familiar with it, but it may be that there are more appropriate media. I
also have no idea what the virtual equivalent of clapping would be. mouse
clicks per minute translated into sound? something visual?

I’ve got actors, a technician, and a tiny present audience. Those, my
time,
ideas and enthusiasm are all I can bring to the table. I’ll be grateful
for
any advice, but what I’m really looking for is someone interested in
hands-on full collaboration. I can offer a room in Lancaster should they
need to spend the night, traveling expenses, and meals (I’m a good cook).

Aliki

On Mar 29, 2010 1:23pm, Jon Spriggs jon@spriggs.org.uk wrote:

Hi Aliki,

What sort of thing were you hoping to do through Twitter? Do you want

to have messages from Twitter projected against a screen, did you want

to send messages out through twitter during the performance, or

something else?

Lancaster is a bit far away for me, but I’m happy to help explain how

some of the Twitter API works and how you can make it work for you, if

that’d help?

All the best,

Jon “The Nice Guy” Spriggs LPIC-1 Certified

On Mon, Mar 29, 2010 at 1:07 PM, alikichapple@googlemail.com> wrote:

Hello all,

I’m an actor and writer based in Lancaster, and I’m looking into
different

ways to widen participation in live performance through new media.
I’ve

got

a theatre game that I think can be live-streamed and adapted to
include

participation through Twitter. The only trouble is, I’m as ignorant of
the

actual workings of software as any science fiction fan can be. I need,

rather urgently, a collaborator or two to be responsible for the code,
as I

am for the performance.

I was talking to the folks at Mad Lab abut this, and they suggested I
get in

touch with you.

Please email if interested.

Thanks,

Aliki

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Sorry, that’s what comes of writing an e-mail at work without checking it
properly before sending it!

HacMan meets at MadLab in the Northern Quarter on the second and fourth
Wednesdays of each month [1] from 7pm (or at least, thereabouts!) If you can
come along to that meeting, on top of having the best brains from the list
looking at it, you may have some incidentals from the Fly The Coop team on
the middle floor wander past and look on in interest, and also those who
turn up can maybe convert the problem into some other format, that could
help you understand what we can do with you.

Ultimately, the easier it is to understand the problem, the better the
chance of getting it solved :slight_smile:

Jon “The Nice Guy” Spriggs LPIC-1 Certified
This message was sent from my mobile device. Please excuse any top posting
and typos that may occur as a result.

Sure, I’d love to come to Manchester and talk it over. What’s a good time to
come? Hardware driven is fine, so long as someone can come and run the
hardware.
I’m glad you think it’s fun. I think there’s a lot of potential in such
collaborations, and I’m very eager to start one.

I’m sorry if I’m being dense, but how, other than this email, do I bring it
to the group?

AlikiOn Mon, Mar 29, 2010 at 3:12 PM, Jon Spriggs jon@spriggs.org.uk wrote:

Your best bet is to k…

Thanks! You’ve been a great help.

I’ll try to get myself to the next one ( April 14th, right?). In the
meantime, I’ll hope that others are intrigued by my loose description,
which I’ll copy below, as I sent it to just you, not the group, last time.
that’s what comes of replying three seconds before leaving to pick my kid
up from school.

I’ll do my best to explain it here, but I may not do very well.

The idea, roughly, is to adapt a theatre training game called the Applause
Game. Here’s a description of it from my blog:

--------- One person is sent out of the room, and the others decide on
something simple they want the person to do. Walk to the third chair along
a row, for example, and sit down. It’s a bit like the children’s game
hot/cold. John Wright presents it as a game for building complicity with
the audience and for being comfortable on stage as yourself. I think it
does those, too, but it’s even richer than that.

Comments

This was an absolutely fascinating game for me, as one of the things I’m
most interested in is the communication (I almost typed ‘communion’) among
audience members, and from the audience to the performers.
This is a problem-solving exercise with the audience providing the clues,
not just with their applause, but also with body language and facial
expression. One task we set up so that the performer would have to spend
much of her time looking away from the audience; as we suspected, it slowed
her down and made her less interesting to watch. You couldn’t see the
expressions, puzzlement, frustration, curiosity, playing across her face.
One of the very interesting aspects of this game is the degree of
negotiation it requires within the audience. You make collective decisions,
wordlessly, about how to delineate degrees of rightness, what if, for
example, the performer is in the right place, but facing the wrong
direction, or touching the right object, but with the wrong hand?---------

It can be made more complex than I describe here, a sort of obstacle course
or maze. I was thinking that it would work well with two opposing teams,
each trying to get “their” actor to reach the end of a series of tasks
first. A race.

A remote audience could participate by some virtual equivalent of clapping,
in more or less real time. I was thinking of Twiter because I’m reasonably
familiar with it, but it may be that there are more appropriate media. I
also have no idea what the virtual equivalent of clapping would be. mouse
clicks per minute translated into sound? something visual?

I’ve got actors, a technician, and a tiny present audience. Those, my time,
ideas and enthusiasm are all I can bring to the table. I’ll be grateful for
any advice, but what I’m really looking for is someone interested in
hands-on full collaboration. I can offer a room in Lancaster should they
need to spend the night, traveling expenses, and meals (I’ma good cook).

AlikiOn Mar 29, 2010 5:43pm, Jon Spriggs jon@spriggs.org.uk wrote:

Sorry, that’s what comes of writing an e-mail at work without checking it
properly before sending it!

HacMan meets at MadLab in the Northern Quarter on the second and fourth
Wednesdays of each month [1] from 7pm (or at least, thereabouts!) If you
can come along to that meeting, on top of having the best brains from the
list looking at it, you may have some incidentals from the Fly The Coop
team on the middle floor wander past and look on in interest, and also
those who turn up can maybe convert the problem into some other format,
that could help you understand what we can do with you.

Ultimately, the easier it is to understand the problem, the better the
chance of getting it solved :slight_smile:

Jon “The Nice Guy” Spriggs LPIC-1 Certified

This message was sent from my mobile device. Please excuse any top
posting and typos that may occur as a result.

On 29 Mar 2010 16:46, “Aliki Chapple” alikichapple@googlemail.com> wrote:

Sure, I’d love to come to Manchester and talk it over. What’s a good time
to come? Hardware driven is fine, so long as someone can come and run the
hardware.
I’m glad you think it’s fun. I think there’s a lot of potential in such
collaborations, and I’m very eager to start one.

I’m sorry if I’m being dense, but how, other than this email, do I bring
it to the group?

Aliki

On Mon, Mar 29, 2010 at 3:12 PM, Jon Spriggs jon@spriggs.org.uk> wrote:

Your best bet is to k…